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Almazy tactics
Almazy tactics








Its a really unique simultaneous turn based game in which you create and control a. I'm still trying to work out a good balance of presenting how much stuff is available to new players to reduce overwhelm. Hiya, Im conix Im working on a strategy game called Almasy Tactics. Some feedback I've received before is that the skills might be a bit daunting - all the skills are incomparable have have their own niche. There's no "endgame" per say - the stuff that's unlocked immediately for new players is just as potent as any other unlockable.Īn exorcist triggers debuff early by dispelling it, killing his target immediately No need to grind a whole character up just to see if something works. The Knight can also equip up to two Guard-type skills at once. They will gladly shoulder damage for others.' The Knight's class skill is Chivalry. 'Years of laborious training of wearing heavy armor in intense conditions is required to become a Knight. If you see a character/team that you'd like to make, you probably have enough gold to try out at least some of it, and complete the team within a couple of battles. The Knight is a basic class in Almasy Tactics that is available for character creation upon creating an account. Almasy is almost entirely focused around this - there's a ton of different classes and skills, and they can be unlocked at a brisk pace in any order you choose. My favorite part of rpg-ish games is to find synergies/skill builds and try to break the game. Crazy plays begin to appear when people try to predict the other person's movements and attacking seemingly empty spots.Ī dragoon predicts his enemy movements and stuns him for his allies, while simulatneously dodging enemy attacks More than often, the basic strategy is to attack when you're ahead on speed, and stay still when you're behind. How the speed system works is that each skill costs a certain amount of speed, and if your character doesn't move/attack, he gains speed. Since turns are double-blind, you're not always going to want to attack your opponent, especially if you're slower. Almasy battles are typically 8-12 minutes of difficult decision making, and 20 minutes if people are being slow. Most of the tactics games I've played take FOREVER to get through one turn cycle, and games take at least 30 minutes, if not hours. If you enjoy making ridiculous Johnny combos in MTG or even just liked making Pokemon skill builds, I think this game might be up your alley.Īlmasy has blind turns, because of two main reasons: it speeds games up, and allows for mindgames. From instant kills to guys that simply do nothing but run around and clutter up the battlefield with traps, theres pretty much a billion different strategies. There's currently 40ish different classes with different playstyles, and upwards of 80 selectable skills. Turns are double-blind, so each player first sends out their commands, and then the turn plays out. I'm back, with a better game in terms of balance + polish!Īlmasy's a blind turn SRPG with ACTUAL skill builds and skill-based combat. I've been working on it for awhile, and am looking for some feedback from people other than the couple regulars I have. My favorite part of the game though is the theorycrafting! Skill choices are more similar to Pokemon than FFT each character only can choose a couple, but they all have very significant effects! Probably one of the most fun parts of the games are finding ridiculously broken combos – and there’s a ton! From instant kills to guys that simply do nothing but run around and clutter up the battlefield with traps, there’s pretty much a billion different strategies.Īlthough there’s accounts, you can play as a guest.I'm working on a strategy game called Almasy Tactics. This allows for some out-plays, like predicting where an enemy will go, as well as shortening the typical game length (usually 5-15 minutes). Turns in Almasy are blind-turn, so each player sets commands for their characters, which are carried out after both players have submitted their turns. I’ve been working on it for awhile and would love feedback on my progress so far! I loved Final Fantasy Tactics and Fire Emblem when I was younger, but wasn’t so satisfied with the multiplayer – so I made this. I’m making a tactics game called Almasy Tactics.










Almazy tactics